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Edutainment Market Size, Share, Growth, and Industry Analysis, By Type (Interactive, Non-interactive, Hybrid Combination, and Explorative Games), By Application (Children (0-12 years), Teenager (13-18 years), Young adult (19-25 years), and Adult (25+ years)), and Regional Forecast to 2031

Last Updated: 05 December 2025
Base Year: 2024
Historical Data: 2020-2024
No of Pages: 87